Randomicity

This post shall just be a cluttered mess of my thoughts, thereby properly representing the state of my mind these past few days.

- Three useful blog posts:

http://bradrtorgersen.wordpress.com/2010/07/26/writing-thoughts-for-monday/ - Brad R. Torgersen, a 2009 Writers of the Future winner and author of a novelette which is forthcoming in Analog Science Fiction & Fact, discusses what sort of person he thinks will make it as a writer, and what sort of behavior will prevent success.

http://bradrtorgersen.wordpress.com/2009/04/15/i-stood-before-the-wall/ - Torgersen again, this time a blog post written before achieving any professional success, in which he regards the metaphorical “Wall” that aspirants must overcome on their path.

http://mwstover.com/srw-5-exposition/ - Matthew Stover, author of Heroes Die, Revenge of the Sith, and Luke Skywalker and the Shadows of Mindor, explains his philosophy on the use of exposition in fiction writing. Coming from a master of excellent pacing and absolutely awesome fight scenes, his thoughts on the difference between active plot and exposition. Words to live by, I’d argue.

- Cyberpunk and All Things Relatable

I’ve been reading, at what I call a ‘savoring’ pace, William Gibson’s debut novel Neuromancer, the original — “quintessential” – cyberpunk work. So far I’ve noticed that the influence of ‘Punk’ culture, that is all things counter-culture circa 1980, is extremely prominent in the work. Atmospherically, it’s very noir; dark, brooding, angsty. The culture in the book is one of drugs, cynicism, and arcade gaming — very 1980′s. I have nothing but absolute love so far for this book. Great opening line, great protagonist, great setting. Look forward to getting through it, but I’m taking my time to really drink it in.

I chose to read it for several reasons, the main one being that I very recently became acquanted with the term ‘cyberpunk,’ and have myself set out to write a story (or several — one of which is to be a novel) of said subgenre — logically, I should become at least mildly familiar with it before I go writing in it. I caught a whiff of the subgenre when I heard that Tobias Buckell’s short story “The Fish Merchant” is classified as such. Since I love the story, I sought out more similar feasts. Neuromancer has certainly shown no signs of disappointing.

To add to my submergence into the realm of cyberpunk, I’ve been bathing in related works of art, cinema, and literature: I’m on a mission to rewatch The Matrix, Blade Runner, Minority Report, Batman Begins, and The Dark Knight. I also recently watched the animated noir comic-book DC Comics feature Batman: Under the Red Hood, which was superb.

To help get a grasp of the aesthetic feel of noir/cyberpunk, I’m also going to start indulging in more anime — I’ve been dipping in and out of a Manga I won in a book store raffle drawing, called Biomega, which is surprisingly delicious — and revisiting Batman: Gotham Knight, The Animatrix, and Halo: Legends, all of which feature awesome anime, noir, and cyberpunk art/animation. I am…such a fuckin geek.

To what else do I owe my recent fascination with the aesthetic style of cyberpunk? Aside from “Fish Merchant,” and the novel Ragamuffin, I’d add the recent Christopher Nolan film Inception, which pushed the envelope in ways few movies ever have — recalling the impact, visually and philosophically, of The Matrix. It got gears turning — and I outlined the entire basis for my first novel while I was actually in the theater watching the movie for the second time, dissecting and attempting to understand the intracies of a truly brilliant story.

I’m only 500 words in, but I think I may have found my niche — a genre that combines dark, brooding atmospherics (noir, if you prefer the term), exaggerated technological possibilities, a conscious sense of social warfare, the vast potential of the human mind, and the philosophical underpinnings that make for any truly great work of literature. I used to hate The Matrix, but just look at me now. I’m on my way to becoming a regular fanboy. And that Tron: Legacy trailer…whew! Time to try my own hand at exploring the realms of cybernetics, simulated reality, and the meaning of human existence. I shall enjoy the journey.

Tom Clancy’s Splinter Cell: Conviction

Splinter Cell: Conviction

I’ve been a fan of the Splinter Cell video game franchise for a long time. Since it started, in fact, with the original Splinter Cell title for Xbox in 2002. I remember the first time I played the demo, a young Halo fan with a narrow view of the gaming industry and a justifiable hard-on for Halo: Combat Evolved. There was a live-action television commercial for the game, cryptic, stylish. An actor that looked like the Sam Fisher gamers have come to know and love was loading his silenced pistol, crouched on top of a metallic medical table in some random room — I’m pretty sure it was the police precinct in Istanbul, Turkey, if it is any reflection of the original game’s storyline. Anyway, I played the demo and was immediately hooked.

The cool, seamless action, the stealthy sneaking-around gameplay, actor Michael Ironside’s badass voice-overs, it all had me in love with the character and his strange perspective on the world. Like Fisher explains to his daughter, Sarah, in a flashback during Conviction, “You can see all kinds of things in the dark…” Sam is full of observations about the world, but his story is one of evolution and change; sadly, darkness plays a big role in the whole saga.

While the first game was a masterpiece, and its sequels Pandora Tomorrow and Chaos Theory for the original Xbox were just as good, or even better, than the original, the fourth installment, Double Agent, really tested my faith in the franchise. A colossal disappointment for me, as I’m a huge fan of the series. It had a cool moment or two, sure, and the gameplay evolved to keep up with the capabilities of the Xbox 360 — but the missions were bland, the action too familiar, and the story far less engaging than that of Chaos Theory, which is regarded by many as the first truly perfect video game — certainly among the best games for the original Xbox console, alongside Halo 2 and others.

Splinter Cell: Conviction

Following the death of Sam’s daughter, Sarah, Double Agent had players leading Fisher on a spiritual journey, chasing ghosts from within the terrorist organization John Brown’s Army, as well as his own U.S. Government Agency, the fictional NSA subdivision Third Echelon. In Conviction, Sam Fisher is a truly free agent, having no ties to his former career — only his friends, memories, and conviction remain. And as a result, the gameplay has changed a great deal to accommodate Fisher’s new temperament. Stealth is reduced to the bone, becoming merely a tactical component — most of the conversational and reconnaissance aspects of the game involve bashing an opponent’s head through a ceramic sink or window, or by targeting multiple enemies’ heads via the “Execute” gameplay function, hitting the “Y” button, and watching bullets and blood spray through the air with the level of flair and badassery you’d expect from a rogue Sam Fisher.

The story follows Sam through a series of revelations about the fate of his daughter, her killers, the now-dead (by Sam’s own hand, in Double Agent) Lambert, who was once Sam’s boss, and other former comrades — such as Agent Grimsdottir, and a fellow soldier who fought alongside Fisher in Iraq during the first Gulf War.

Long-time fans such as myself will find the story up to par with previous installments, and the scale of the events appealing — you get to talk to the fictional near-future President of the United States (a female, notably — feminists rejoice) directly, and eventually prevent her assassination; and there’s plenty of action surrounding the Lincoln Memorial, the Washington Monument, and most interestingly, the final mission takes place within 1600 Pennsylvania Avenue, the White House, itself. If you never thought something as patriotic, sacred, and beautiful as the White House could look grim, creepy, and downright sinister, then you’ll be surprised by how messy it gets in Conviction, complete with flickering florescents and blood-soaked wallpaper.

Splinter Cell: Conviction

While the story’s all that a fan could ask for, and more, it’s the gameplay mechanics, and just how damn much they’ve changed in this latest game, that really makes the title shine. Stealthy moves such as climbing, shimmying, et cetera, are made more fluid, and a hell of a lot faster than in previous games — apparently Sam’s been keeping in shape. It adds an improved sense of pace to the action, and also makes it easier to avoid the fray of gunfire that sometimes gets to be a little to hot for even Sam Fisher to handle. There’s a slew of new weaponry, which adds a lot of dimension to the gameplay, and all of the primary weapons — all pistols, in light of tradition — are fully customizable and feature unlimited ammo. If that isn’t enough to whet your thirst for stealthy shoot-outs, then the shotguns, submachine-guns, and SC6000s (as used by Sam in prior titles, now available when you…er, kill Splinter Cells) that you can pick up and equip at anytime will.

A surprising change that’s been made to the gameplay is the distinct lack of the one thing that has been Sam’s symbol — his “Batman ears,” as one UbiSoft director put it many years ago — his nightvision goggles. In fact, you don’t wear any sort of enhanced vision goggles until you’re over halfway through the solo campaign. In a mission near the end, you infiltrate — in a stealthy homage to classic Splinter Cell gameplay, which is full of nostalgia — the headquarters building of Third Echelon, and wreak all sorts of havoc. Along the way, you run into a cowering scientist who claims that he was once your biggest fan, and offers you a pair of prototypical goggles which he explains are a new type of sonar vision, which allows you not only to see enemies well in the darkness of an EMP-ravaged endgame, but also to actually see through walls, as if equipped with Superman-style X-ray vision.

Splinter Cell: Conviction

If all of the aforementioned data isn’t enough to have you drooling, lusting after the latest — and, quite possibly, final (though I certainly pray it isn’t) — Splinter Cell game, then the knowledge that it comes complete with online multiplayer, both “Face-Off” versus mode and at least two “Co-op” modes, in which players across the globe can pair up, or team up, to “Hunt” down and kill specified enemies, or fight off wave after wave in a horde/escalation-style mode that is a sure test of skill.

The visuals, controls, and physics of the game have evolved right along with Sam’s story and the massive changes that the gameplay has undergone in Conviction, and are a seamless, but aesthetically pleasing, transition from the highly acclaimed visuals, sounds, and physics of earlier titles — particularly those of Chaos Theory, which though released on the original Xbox, remains one of the most beautiful games of all time. No fan of the Splinter Cell saga shall be disappointed upon trying out Sam’s continued story in Conviction, and will certainly be delighted — or made furious — by more than a few shocking surprises along the way.

My Favorite Films, Books, Short Stories, and Albums

In order to really get a feel for where I’m coming from in terms of artistic and literary influence, I guess it makes sense to let people know — and myself recall — what exactly led me to where I am now, and my choice of career. I’m expanding my horizons wider and wider all the time, but these influential works of art are my very foundation.

Favorite Films

Minority Report — Steven Spielberg, Tom Cruise

Inception — Christopher Nolan, Leonardo DiCaprio

The Shawshank Redemption — Frank Darabont, Tim Robbins/Morgan Freeman

The Good, the Bad and the Ugly — Sergio Leone, Clint Eastwood

Mission: Impossible — Brian DePalma, Tom Cruise

Raiders of the Lost Ark — Steven Spielberg, Harrison Ford

Blade Runner — Ridley Scott, Harrison Ford

Aliens — James Cameron, Sigourney Weaver

The Abyss — James Cameron, Ed Harris

Fight Club — David Fincher, Brad Pitt/Ed Norton

The Island — Michael Bay, Ewan McGregor

Star Wars Episode III: Revenge of the Sith – George Lucas, Hayden Christensen

Star Wars Episode II: Attack of the Clones — George Lucas, Ewan McGregor

Star Wars Episode I: The Phantom Menace — George Lucas, Liam Neesan

Return of the Jedi — Richard Marquand, Mark Hamill

The Empire Strikes Back — Irvin Kershner, James Earl Jones/Frank Oz

War of the Worlds — Steven Spielberg, Tom Cruise

Batman Begins — Christopher Nolan, Christian Bale

The Dark Knight — Christopher Nolan, Heath Ledger

…So, basically, anything noir, cyberpunk, space opera, sci-fi, comic book-based, or pulp adventure.

Favorite Books

Stephen King

Under the Dome

The Stand

Night Shift

The Gunslinger

Just After Sunset

Dreamcatcher

The Green Mile

Different Seasons

Philip K. Dick

The Man in the High Castle

Do Androids Dream of Electric Sheep?

A Scanner Darkly

Tobias S. Buckell

Crystal Rain

Ragamuffin

Sly Mongoose

Arthur C. Clarke

2001: A Space Odyssey

Frank Herbert

Dune

Kevin J. Anderson and Brian Herbert

Dune: The Battle of Corrin

Chuck Palahniuk

Fight Club

Matthew Stover

Star Wars: Revenge of the Sith

Star Wars: Luke Skywalker and the Shadows of Mindor

Orson Scott Card

Ender’s Game

…And I’m sure that there’s plenty more I forget; those were the ones that I’ll never forget.

Favorite Short Stories

“Beyond Lies the Wub” by Philip K. Dick

“The Hanging Stranger” by Philip K. Dick

“The Golden Man” by Philip K. Dick

“The Skull” by Philip K. Dick

“The Gun” by Philip K. Dick

“The Defenders” by Philip K. Dick

“Fair Game” by Philip K. Dick

“The Minority Report” by Philip K. Dick

“The Man in the Black Suit” by Stephen King

“N.” by Stephen King

“The End of the Whole Mess” by Stephen King

“Mute” by Stephen King

“Morality” by Stephen King

“An Ordinary Day, With Peanuts” by Shirley Jackson

“She Unnames Them” by Ursula K. Le Guin

“The Demon Lover” by Elizabeth Bowen

“Where Are You Going, Where Have You Been?” by Joyce Carol Oates

“A Jar of Goodwill” by Tobias S. Buckell

“The Shackles of Freedom” by Tobias S. Buckell and Mike Reznick

“The Fish Merchant” by Tobias S. Buckell

“Aerophilia” by Tobias S. Buckell

“Four Eyes” by Tobias S. Buckell

“Smooth Talking” by Tobias S. Buckell

“Trinkets” by Tobias S. Buckell

“Manumission” by Tobias S. Buckell

…Again, those are the ones that stick with me.

Favorite Albums

The Joshua Tree, U2 — “Where the Streets Have No Name,” “Bullet the Blue Sky,” “In God’s Country”

How to Dismantle an Atomic Bomb, U2 — “City of Blinding Lights,” “Love and Peace or Else,” “Miracle Drug”

Trial by Fire, Journey — “Can’t Tame the Lion,” “Message of Love,” “If He Should Break Your Heart,” “One More”

Greatest Hits, Styx — “Long Nights (Blue Collar Man),” “Fooling Yourself (The Angry Young Man),” “Come Sail Away”

Snakes & Arrows, Rush — “Armor and Sword,” “Far Cry,” “The Larger Bowl,” “The Main Monkey Business”

Reggatta de Blanc, The Police — “Message In a Bottle,” “Reggatta de Blanc,” “Walking On the Moon”

Synchronicity, The Police — “Synchronicity II,” “Wrapped Around Your Finger,” “King of Pain,” “Every Breath You Take”

In Rainbows, Radiohead — “Nude,” “Reckoner,” “Faust Arp”

O.K. Computer, Radiohead — “Paranoid Android,” “Karma Police,” “Subterranean Homesick Alien”

Black Holes and Revelations, Muse — “Starlight,” “Map of the Problematique,” “Supermassive Black Hole”

The Resistance, Muse — “Uprising,” “Resistance,” “Undisclosed Desires”

Continuum, John Mayer — “Belief,” “Gravity,” “In Repair,” “Slow Dancing In a Burning Room,” “Vultures”

Battle Studies, John Mayer — “Half of My Heart,” “Heartbreak Warfare,” “Perfectly Lonely,” “Assassin,” “Edge of Desire”

Axis: Bold As Love, Jimi Hendrix — “Wait Until Tomorrow,” “Bold As Love,” “Little Wing”

10,000 Days, Tool — “Jambi,” “The Pot,” “Vicarious”

The Battle for Los Angeles, Rage Against the Machine — “Testify,” “Born of a Broken Man,” “Sleep Now In the Fire,” “Calm Like a Bomb,” “Guerilla Radio”

Audioslave, Audioslave — “I Am the Highway,” “Cochise,” “Show Me How to Live,” “Exploder,” “Shadow On the Sun,” “Getaway Car”

Out of Exile, Audioslave — “Doesn’t Remind Me,” “Be Yourself,” “Out of Exile,” “The Curse,” “Number One Zero,” “Yesterday to Tomorrow”

Stadium Arcadium, Red Hot Chili Peppers — “Snow (Hey Oh),” “Dani California,” “Tell Me Baby,” “Desecration Smile”

Blood Sugar Sex Magik, Red Hot Chili Peppers — “Under the Bridge,” “Give It Away,” “Suck My Kiss”

Unknown Pleasures, Joy Divison — “Shadowplay,” “Disorder,” “New Dawn Fades,” “She’s Lost Control”

Ten, Pearl Jam — “Alive,” “Black,” “Jeremy,” “Even Flow”

Black Gives Way to Blue, Alice In Chains — “Last of My Kind,” “A Looking In View,” “Check My Brain”

Dirt, Alice In Chains — “Would?,” “Rooster,” “Them Bones,” “Angry Chair”

Book Review: Sly Mongoose by Tobias S. Buckell

Sly Mongoose by Tobias S. Buckell

What can I say about Sly Mongoose that begins to express my excitement regarding the future of the Xenowealth saga? Well, first of all, let me say that it has my absolute favorite all-time novel beginning. Rather than ruin it by mere summary, I’d instead recommend that you check it out in this 1/3 sample of the book on Buckell’s website. Absolutely stunning, and perfectly suits the non-stop action pace of the rest of the book.

Confident in the inspiration instilled in him by Geoff Landis – a NASA scientist whom Buckell credits for the planet Chilo, the primary setting for this half-space opera, half-steampunk adventure story — Buckell set out to craft the funnest, yet most serious novel of his career yet. While Crystal Rain‘s tone is one of adventure and nostalgia, and Ragamuffin‘s is one of action and ideas, Sly Mongoose is easily the most daring and reflective of Buckell’s longer works. Though there are some surprisingly absurd steampunk and dark fantasy elements in the book – such as the mostly traditional zombies unleashed upon Chilo and its inhabitants, and also the Strandbeests, which are basically handcrafted automatons that scavenge the planet’s airships and cities for spare parts — the overall tone of the book is pretty serious.

The story arc is more or less a “character story,” finally giving the reader a deeper look into the character of mongoose-men founder Pepper, the dreadlock-sporting badass that helped launch Buckell’s career in “The Fish Merchant.” While Pepper was a fairly static character, and seemingly invincible, in previous novels, Sly Mongoose gives readers a very different view of the aging, centuries-old warrior. We see him bleed (more than usual), lose limbs, lament the deaths of innocent humans, and show sincere concern for those around him, despite the facade of pragmatism that the hardened warrior generally exhibits.

Not only does Pepper stretch his muscles (the ones that don’t get severed in the course of the book) in this effort, but Buckell does as well. While Crystal Rain was a vessel of Buckell’s imaginary universe as inspired by his Caribbean upbringing, and Ragamuffin a vessel for all his far-future ideas, Sly Mongoose is the first work in which Buckell really starts throwing in a palpable tinge of his philosophical beliefs in addition to the more abstract themes common of his fiction.

The colonialism aspect that is so key to his short fiction, for example, comes up quite a lot in Pepper’s pondering of the nature of the mysterious alien Satrapy — which is more or less in shambles following the events of Ragamuffin. Also, there are a few somewhat overt political messages laced throughout the work — the idea that true democracy would offer action, whereas current national democratic governments are hindered by poor judicial processes; and also the idea that humanity could best serve its kind by joining together, looking beyond nationalism and cultural differences in favor of global improvement and a greater quality of civilization. Perhaps Buckell’s political views are yet another reason why his fiction resonates with me as much as it does. That, and the fact that he is an expert storyteller who knows how to craft honest, sympathetic characters that live within a hauntingly believable far-future space opera universe.

While the fourth book in the “Xenowealth” saga, Duppy Conqueror, is reportedly on hold at this time, I feel that I can sleep soundly with the assumption that it will in time be written and released once Buckell’s audience and reputation has widened. The fact that he’s written, and contributed to, two Halo tie-in books, at least one of which was made a New York Times Bestseller, leads me to believe that he’ll do just fine in that regard. His short fiction certainly shows no sign of a decline in quality — “A Jar of Goodwill” is likely the most successful, most widely acclaimed piece of short fiction published by speculative fiction e-zine Clarkesworld; and Lightspeed Magazine has recently given him wider recognition by reprinting one of his older works, along with an author spotlight interview. I imagine there are few readers of science fiction at this time who have not yet heard of, or enjoyed, the work of Tobias S. Buckell.

What Inception Taught Me

Saw Inception twice, and it’s quickly ascended well into the midst of my top 25 films list. Leonardo DiCaprio has always been an actor who has commanded my respect, and this latest film certainly earns him my highest favor — he’s a film star of the highest caliber, Romeo + Juliet aside. Joseph Gordon-Levitt, Ellen Page and Cillian Murphy all get to truly flex their muscles and stretch their capabilities as well. A lot of mature, atypical casting calls makes for a crew of characters that really shine in the light of one another’s presence.

The film easily solidifies Christopher Nolan as one of my top three all-time favorite directors — next to Spielberg, for Minority Report and War of the Worlds; and next to James Cameron, for Aliens, The Abyss, and Avatar. Not only did Nolan craft one of the most aesthetically beautiful films of all time, he also penned the script. Unlike, say, Avatar, however, this contemporary fantasy (with a small taste of cyberpunk, minus all the nuts and bolts explanation) shines not because of its visuals — although they are pretty stellar, to understate my impression — but rather because of its superb screenplay. Easily the best-written movie I’ve ever seen in terms of an intricate, logical, well-plotted storyline that is well-suited for its audiovisual medium. Truly brilliant.

Watching the film a second time, I analyzed virtually every aspect of the story and how it is constructed, and in addition to coming up with my own cyberpunk concept — one I hope to use to fill several short stories and eventually a full-length novel — while actually watching the inspirational movie, I also had an epiphany about good storytelling. Good art, literature, film all has three components in common: emotionally-triggered reader/viewer sympathy, gained through the use of appropriate in-story relationships to which the audience can relate; well-conceived, original, and logical interrelated ideas from which the story develops, which can be generated through inspiration, Orson Scott Card’s prescribed “question session,” and old-fashioned thinking/outlining; and most importantly, philosophical illumination — good stories have to blow your mind, at least in some slight-of-hand way. They have to change your life, if only for a few days. They have to penetrate your beliefs, shatter your perceptions of reality, and lead you to question your existence. Those stories have staying power; they last for decades, centuries — not the ones that were written purely based upon a lack of thought and cliches.

Art is powerful. It changes us. And it damn well should — that’s why it’s created in the first place, I’d argue. Sure, some of it’s good, some of its bad; some lasts with us for years, changing our lives, some of it is purely for entertainment and is laughably illogical. My point is good films, good books, and good works of art — video games, on occasion — carry a sense of philosophical questioning, a handful of ideas and observations about the world that have gone previously unnoticed. Those works an audience never forgets, and the artists among that audience are granted a better understanding of their own craft and a fair dosage of inspiration. At least, that’s what Inception did for me.

Book Review: Ragamuffin by Tobias S. Buckell

Ragamuffin by Tobias S. Buckell

I’ll endeavor to make this a short review, since I’ve already said more than enough about how big a Buckell fan I’ve become recently. I enjoyed Crystal Rain as much as I did some of my all-time favorite reads, such as Stephen King’s The Stand and Arthur C. Clarke’s 2001: A Space Odyssey. Books of such a high level of excitement and so many great ideas don’t just fall out of the sky on a regular basis — though I wish they did.

Ragamuffin takes nearly all of the great ideas Buckell has explored in brief with his short fiction — cybernetic/medical human enhancement, oxygen debt, wormhole transit, human oppression by alien masters — and interweaves them with his grand Crystal Rain universe, which owes a great deal to his fond memories of a Caribbean upbringing.

The book is divided into three parts, “The Benevolent Satrapy,” “The Return of the Gods,” and “Human Affairs.” The first section of the book introduces Nashara, a character who, like Pepper, has been shut off from her connection to humanity and stranded on an alien-dominated world. Also like Pepper, she is no ordinary human — rather a killing machine with vast abilities that allow her to interact with the computerized network known as the lamina, and also to survive even in the vacuum of space. These abilities make for some great cyberpunk ideas that Buckell explores wonderfully throughout the rest of the novel.

The second part of the book returns the reader to the world of Nanagada — or New Anegada, to the Ragamuffins in outer space — where John, Jerome, and Pepper remain separated from their past by a wormhole that has remained closed. While Crystal Rain hinted at a great deal of humanity’s history with the various alien races in the Xenowealth universe, it is in Ragamuffin that Buckell finally starts really having fun with the possibilities of the aliens themselves and the possible motivations behind their influence over the Nanagadans.

Like Crystal Rain, the action never stops, and the reader is hard-pressed to put the book down even to sleep. The plotting is tight, logical, well-structured, and the new characters are both likable and fit well within the context of the saga.

I finished the book, put it back on the shelf, and immediately grabbed Sly Mongoose. I just simply couldn’t wait to get to the third installment. Probably my favorite space opera series. Like Drew Karpyshyn’s Darth Bane novels, I am just enamored by the characters and world Buckell’s created with this series — and that doesn’t mean that the stories aren’t without a fair dosage scientific rigor and great ideas to supplement the masterful storytelling. A truly great book, and as with many trilogies (although let’s hope that Duppy Conqueror, the shelved fourth book in the series, sees the light of day soon), I suspect the second installment may be the best of them all.

Summer Goals Update

Saw Predators in theaters today. Thought it was pretty kickass, especially when compared to that awful sequel Alien vs. Predator: Requiem. A lot of good actors, a decent — although under-developed — plot, and some really tight action sequences. Although nothing too revelatory happens, you do learn a bit more about the Predator species, and there’s a nice reference to the original Schwarzenegger film. Then I was forced to watch Peter Jackson’s The Lovely Bones, which I have to say was truly horrible. Absolutely hated it — a laughably trite plot, stereotypical characters, an overwrought conception of heaven/purgatory/gazebo-hell, and way too damn long. Really dragged.

I returned home to a whopping two rejections in my email inbox — one from Ideomancer, which was a fairly positive, kind personal letter from one of the associate editors there, which means it got past slush reader Michael Colangelo, who rejected the last two stories I sent them; and another from Weird Tales, which told me absolutely nothing other than that they wouldn’t be buying the story.

Nothing like failure to get you motivated, strangely, but I’m feeling pretty exhausted tonight. Why do I feel I have the right to be exhausted? What have I done to deserve such a chill demeanor? Well, damnit, I’ve accomplished a fair portion of my summer 2010 goals, that’s why.

I’m working on stories 11 and 12, and my word count for 2010 is at 34,843.

I’ve collected a total of 27 rejections at this point in my young career. Over a quarter of the way to 100.

I haven’t been doing too terrible in the physical fitness department either, surprisingly; I’ve actually been getting off my ass a fair bit this summer so far. I’m almost at 40% “completion” for my physical activity goals. Of course, once I get to 100 percent I’ll just keep on going to see if I can get to 200 or 300 percent before snow falls on the fields of Illinois, but weight loss is the ultimate goal. I could stand to lose some pounds, to say the least. I’ve been lifting weights, running, walking, and biking, though, so I’m on my way. And I’ve given up drinking soda regularly. I miss all that Coke and Pepsi, but it gives me something to look forward to once I’m much, much skinnier. Healthier. Sexier. For now, I deserve to be miserable and deprived in the sugars/fat/carbs department.

In the meantime, I’ve got every reason to keep on truckin right along toward these ambitious goals. Not sure my goal of 200,000 words of fiction is possible, but at this point I just need to keep producing a lot of short fiction manuscripts. Quality, in my book, is at least as important as quantity. So the story-a-week thing has gone out the window in favor of breathing life into my work. If I’m writing, revising, reading, doing administrative work such as submitting and networking, and honing my craft at pretty much all times, then I’ve got no reason to kick myself.

My current story looks to have a lot of potential. I think that it’s a pretty original convergence of unrelated ideas, and that people will find it entertaining, so I consider it a success no matter how it fares on the market. I confronted two of my personal perceived weaknesses in the writing of the story, so I’ve gained a great deal of confidence from the ordeal. Should have it finished and ready to mail within the next 3 days or so.

Wednesday’s my day off, so I’m gonna get 2 manuscripts polished and submitted, and then hopefully start researching, outlining, and perhaps even drafting my twelfth story, a cross-genre work (space opera, post-apocalyptic, steampunk, western, et cetera) based upon some ideas I had while attempting to write an epic novel in high school. Really looking forward to getting that one out of my head and down on paper, after all these years.

Overall, as I approach my 21st birthday, I find my greatest priority is just to enjoy life. I’ve been spending a lot of time with my best friend Rob, who just returned from Basic Training and Advanced Infantry Training, and I’ve been giving rap and reggae a chance — been listening to rock and blues for the past 20 years, so I figured it’s probably time to try expanding my horizons. Just don’t expect me to go buying any bluegrass CDs anytime soon.

Future posts will include, among other topics, a massive article on why I dig guitarist/songwriter John Mayer, a review of Tobias S. Buckell’s Ragamuffin, a review of the Xbox 360 version of Transformers: War for Cybertron, the results of my first Writers of the Future quarter and what the experience did for me (still no word yet on how I did), and a few other surprises, I’m sure. Hopefully news of a fiction sale sometime down the road, as well.

No Fuel, No Fire

Jay Lake, a writer whom I vastly admire, gave me an invaluable snippet of advice recently.

He said:

Read read read. If you don’t have the time to read a lot, at least read the Year’s Best volumes, especially Dozois and Datlow. Read the magazines if you can, and decent selection of new release novels. Without fuel there is no fire.

No fuel, no fire; now that’s a bit of truth. Should seem obvious, but I’m willing to bet it’s a very overlooked piece of wisdom when it comes to mastering the craft of writing.

Writing is about learning, practicing, and perfecting a skillset that takes literally years and thousands of words to get even slightly good at. That’s frustrating, but there’s no way around it.

But writing can’t simply just happen. You don’t exist in a vacuum, drawing ideas out of the cosmos like some sort of alchemist. A writer uses imagination. Collecting ideas from the familiar world, synthesizing, performing intellectual and artistic fusion to create something that is unfamiliar.

Science fiction literature is a genre of ideas, illuminating some truth of humanity that hopefully hasn’t been completely explored before.

As an adult, someone hoping to become a serious, professionally published writer, it’s no longer socially acceptable — well, don’t let me control you — to play in the sandbox any longer. No longer entirely reasonable to draw ideas from cartoon shows and LEGOs, et cetera.

As adults, we have to forge our own private sandboxes — a place in which our muse can relax and cultivate wondrous ideas that will hopefully coalesce into an interesting, logical story and connect with readers of science fiction, fantasy, whatever genre you’re working in.

Mr. Lake put it well: Without fuel there is no fire. You can’t expect to sit down with your eyes against a blank white screen, watching that pixel-wide cursor flash against an idea-less void. You have to feed the imagination.

This requires, I believe, three things: 1) the ability to observe the knowable world, and assimilate the deeper meanings behind various human qualities and relationships, 2) the preexistence of the imagination, which was hopefully nurtured early in life; it is a sad truth that many lack this human luxury, and 3) the ability to feed the imagination.

As you write, you draw on life experiences and the observations you make about the world around you. But in order to create fiction, instead of autobiography, you have to be able to form your own ideas about the universe — or perhaps your own universe — from the imagination.

Reading is the most important way to strengthen the human imagination, hands down. To see, through the eyes of a writer, how a story progresses — and to analyze just how that story might have come about in the mind of the author — is a truly revelatory experience. Of course, it’s a guessing game, and it’s impossible to track the mental process of another human being, but it is possible to gather some important assumptions in the act of trying. More importantly, the thing you will always manage to do is improve at the craft. By seeing the word-by-word construction of a sentence, the varying syntax, the structure of paragraphs, the flow of chapters and their progression toward a climax and resolution, you learn the art of storytelling.

During times of static growth — that infamous “plateau” — solace can be found in the act of reading. And if you’re not reading, damnit, then you ought to be. There are other methods of exercising the imagination, as well.

Television is usually a big no-no in the realm of time-wasters, but films are an artform that can lend itself to improving the craft of writing and storytelling immensely. As a writing exercise, you could perhaps try writing a partial novelization of a film — perhaps just describing the duration of one short scene. This doesn’t exactly make for a submittable story — it’s stealing; plagiarism. But it would make for an excellent exercise. Reading novelizations for years helped me understand the difference between the cinematic artform and writing, and I think it’s benefited me greatly in terms of my growth process over the years.

Imitation is inevitable, it seems. By drawing on the appealing aspects of one writer’s style, one director’s sense of mood, one artist’s vision of the universe, one musician’s soul, a writer or artist can begin to find one’s own voice. It’s a long road, perhaps, but it resides deep within, somewhere buried amid the unconscious, waiting to collect the treasures life has to offer until one day surfacing in the form of a meaningful story.

If you’re going to take a week off from writing, that’s okay. Probably even a good thing; it can take a while to recover from the stress that sometimes — or oftentimes, for some of us — comes with the act of storytelling. Just make sure that if you do, you’re paying attention to the dialogue and scene structure of the films you’re watching. Make sure you’re reading a book constantly, dipping in for at least a couple hours a day. And if you’re going to play video games, you damned sinner, at least watch the cinematics. There’s fuel for the fire everywhere; you just have to have an eye out for it.