Book Review: Tides from the New Worlds by Tobias S. Buckell

Tides from the New Worlds

If variety truly is the spice of life, then Tobias S. Buckell’s short story collection Tides from the New Worlds is a flavorful feast indeed. And I can give my assurances that it is. Like Buckell’s longer fiction, the short stories in this collection combine great writing, wonderous worlds, expert storytelling, and characters from every corner of the universe.

Despite having already read it online in .PDF format, I went ahead and reread the first work, “The Fish Merchant,” which marked Buckell’s first professional publication, to the now-defunct Science Fiction Age. In the collection’s wonderful, stylish script, the story was even better the second time around. Before each story — and writers will especially enjoy this — Buckell gives readers a glimpse into what inspired each particular work in the collection. It’s often surprising just how many different ideas and influences coalesced to form a story — or, even just how few, and how simple, others came about.

Buckell explains that, like many of his most cherished works, “The Fish Merchant” came about by combining the influence of the classic science fiction he loved growing up — notably Arthur C. Clarke’s Childhood’s End, among others — along with his nautical and Caribbean background. The result is a story that examines the mind of working class humanity — China, specifically — and the collateral damage that might occur in the wake of a government receiving a transmission from beyond Earth’s atmosphere. It’s a good first contact story, but it’s the characters, and the eventual tragedy, that make this story so impacting.

Buckell explores the vast realm of speculative fiction to find his own voice in the field in all of these stories, but I believe that it’s his science fiction that really shines. He manages to recall more traditional, classic sci fi while still bringing something new and memorable to the industry. “In the Heart of Kalikuata” examines life as an oppressed woman living aboard a cramped, working-class space station in the not-too-distant future. It makes for a strong story, but I found the descriptions and the ending in this story to be its most powerful points.

“Io, Robot” is obviously an homage to the fiction of automaton maestro Isaac Asimov, but Buckell again surprises the reader with an impressive ability to examine some new facet of the technological age of the future. Instead of concerning itself with the nature of robotics and their relationship with humanity, the story instead shifts the focus toward the nature of humanity by blurring the line between machine and organism, an idea that has been becoming more and more popular as a topic of discussion among the science and science fiction intelligencia. I, for one, am fascinated with the question of what criteria denote an organism in the presence of advanced — cybernetic, I dare say — technology. I grew up watching the G1 Transformers cartoon series on television and VHS, and it’s stuck with me through the years. Optimus Prime, diesel-for-blood or not, is a very ideal human being in my eyes. What is the nature of life? Buckell doesn’t claim to know, but the way in which he poses the question in this delightful story is a joy to experience.

“Anakoinosis” is a brilliant alien-focused story that examines the slave/oppressor dynamic that humankind has employed in times of colonialism by placing a band of prospectors on a planet inhabited by very interesting, diminutive beings with a very unique method of reproduction and learning. The use of an alien as the point-of-view character sheds a dark, yet luminous light on the nature of humanity.

The Shackles of Freedom,” co-written with Buckell’s Clarion mentor Mike Resnick, was probably my favorite piece in the collection, excluding perhaps “The Fish Merchant.” The story is told from the perspective of a doctor who knows that technology allows him to heal a great many ailments, but who is forced not to utilize them because he serves a colony planet inhabited by the Amish, who believe death to be a God-willed act, not something humanity should attempt to interfere with. It makes for one of the most human, emotionally gripping tales in the collection. The ending was very poetic and stuck with me for days.

“In Orbite Medievali,” Buckell’s winning story for the Writers of the Future contest, is an exciting, somewhat bizarre retelling of Christopher Columbus — the Anglic misnomer for Spanish explorer Cristobal Colon — and his odyssey to the literal edge of the world. Cutting the corners of known physics, for the sake of avoiding his characters’ instantaneous deaths by suffocation, among other complications, Buckell explores the possibilities of ancient sailors’ seafaring adventures across a planet which was, in fact, square like a map. It makes for an interesting story, and I’d say it deserved the win, but I’m of the opinion that his fiction has improved vastly since Buckell wrote this work.

Stories like “Four Eyes,” “Spurn Babylon,” “Trinkets,” and “Death’s Dreadlocks” are literary collisions of Buckell’s dabblings in fantasy, children’s folktales, and dark fantasy with his rich, fond experiences growing up among the islands of the Caribbean. The stories have a lot to teach the reader, regarding the history, myths, and livelihood of Caribbean peoples, and more importantly, they are terrific tales.

In the final third of the book, Buckell stretches his imagination to the limit to produce some truly bizarre tales, giving his own unique examination of dryads/tree nymphs, historical (fantastic) fiction, and more of the Caribbean-flavored space opera that Buckell has certainly mastered — “Necahual,” in fact, takes place within the Xenowealth universe, like ”The Fish Merchant” and his novels Crystal Rain, Ragamuffin, and Sly Mongoose. In his introductions, he explains that “Tides” was inspired solely by a painting, “A Green Thumb” by a television commercial, and “Something in the Rock” by listening to rock and roll for a change of pace from his usual preference for rap or reggae.

In sum, I’d call Tides from the New Worlds a grand, diverse showcase of Buckell’s increasingly brilliant, always enjoyable short fiction. Some of the stories, like the zeppelin-jacking-by-a-rampant-cyborg tale “Aerophilia,” didn’t quite tickle my fancy, but were nevertheless substantive and well-written. I found “Shoah Sry” interesting, but so confusing it will eventually require a reread, at least to accomodate my own comprehension.

I’m still a huge Stephen King fan, and he’ll always be one of my favorite authors — I’m really looking forward to his upcoming collection Full Dark, No Stars — but I think that I may have recently discovered my new favorite writer. In a world that’s finally coming to terms with the fact that humanity is not constituted solely by old, white intellectuals in tweed jackets, and that is beginning to acknowledge the ills of reckless colonialism and its toll on the developing world, I find Tobias Buckell’s fresh, exciting perspective on the genre of speculative fiction to be a breath of fresh, revitalizing air.

Red Dead Redemption Review, or… Why are American Westerns so damn awesome?

The Good, the Bad and the Ugly

Sergio Leone, Clint Eastwood, and the Spaghetti Western

When Homer wrote the Odyssey and the Iliad, he was inadvertently contributing to the vast canonical mythos of the Greeks. When the Vikings passed on the oratory tales of Thor and his mighty Mjolnir, they were creating a Norse mythology. When J.R.R. Tolkien sat down to pen the epic The Lord of the Rings, he was deliberately making an earnest attempt at creating a mythology for England.

When an Italian director named Sergio Leone undertook the filming of a grandiose American Western film saga, he was unknowingly creating the key characters, and stories, of the American Western mythos. While John Wayne, Jimmy Stewart, and Kirk Douglas, among myriad other American actors, had long been reinacting the trials and tribulations of the Old West, and its mythic Frontier, no figure remains the keystone of the Western like Clint Eastwood and his Man With No Name trilogy.

Throughout the sixties, Leone directed four “Spaghetti Westerns” — so called to distinguish them from the very different U.S.-produced Westerns, which were less gritty, and also less…interesting, arguably. They lacked the humanity and inventiveness of Leone’s breakthrough films. The first, A Fistful of Dollars (1964), is a lackluster cinematic achievement, overall, but properly introduced the Man With No Name character — and turned Clint Eastwood into an international superstar. The first sequel, For a Few Dollars More (1965), was a far more successful film in terms of money made, storyline, and cinematic artistry. The gunfights were also slightly more interesting, making the mythical American Bounty Hunter seem far more larger-than-life. The third film in the trilogy, The Good, the Bad and the Ugly (1966), is nothing short of a cinematic masterpiece, the masterwork of Leone’s career, and quite possibly the greatest film of all time.

Utilizing revolutionary cinematic techniques, wide panoramic shots akin to fine art, startlingly gritty close-ups, Ennio Morricone’s brilliant, guitar- and whistle-tinged score, and actors of the highest caliber, Sergio Leone crafted a film that I believe rivals the Mona Lisa in the realm of art.

Eastwood — The Good, Lee Van Cleef — The Bad, and Eli Wallach — The Ugly — give the best performances of their careers (okay, except for perhaps Gran Torino, but I could argue with myself for days about that), painting a vision of infantile America that rivals the poetic, epical nature of even LOTR or Beowulf. Seriously.

Once Upon a Time in the West

The fourth Leone Spaghetti Western, Once Upon a Time in the West, was a fairly critically acclaimed film, but began the downward trend of the perceived quality of Leone’s work in the genre. It features Henry Fonda in probably the most sinister, villainous role of his career, and replaces Clint Eastwood — and what a mistake this was, I’d argue — with Charles Bronson playing the new, less interesting Man With No Name. I’m not sure what Leone canon, if there is such a school of thought, claims about the character; it is my belief, however, that Bronson’s character is an entirely different individual, as he is seen playing a harmonica throughout the film as his sign of 1) someone’s going to die, and soon, and 2) he’s a badass, and don’t you forget it. Eastwood’s No-Name character used a cigar for this same purpose.

Regardless of the few merits it does lack, it’s still an outstanding film and probably better than at least the first of the Eastwood/Leone trilogy. Following Once Upon a Time in the West, Leone went on to make Duck, You Sucker! – a.k.a. A Fistful of Dynamite — which was a veritable failure in the scope of his presitigious, well-deserved career. It’s no wonder that Eastwood chose to discontinue his involvement with the Spaghetti Western genre at this point and begin his own directing career.

Following his directorial debut, Play Misty for Me (1971), he starred in John Sturges’ Joe Kidd (1972), a fairly respectable film, and then went on to direct his first Western, in which he also starred. High Plains Drifter (1973) marks a point in the American Western genre that I find to be pivotal.

Aside from the general good writing, acting, and frontier-based themes that are the keys of a good Western, High Plains Drifter introduced the world to the greater possibilities of the genre. As a writer myself, I see endless opportunities to build upon and diversify a genre that has been so rigid and unchanged for about a century of cinematic history. Louis L’Amour’s novels, I admit, I’m not really familiar with, but I have a very solid suspicion that his works don’t exactly break new ground. They likely rehash the same tired tropes again and again. I see a future for the genre that might mix the Western tale with steampunk, fantasy (well, okay, Stephen King got that one pretty much taken care of), or even horror. The possibilities are limitless. I won’t throw my ideas away just yet, though.

In Drifter, Eastwood’s character “The Stranger” is in fact a ghost — a spectral reincarnation of a man who was unjustly tortured and killed by a gang of lawless, ruthless bandits. It is a heartfelt, action-packed, and poetic romance about one spirit’s quest for vengeance and, in light of the mythic nature of the genre, resultant peace.

The film isn’t perfect, as it perpetuates the ancient sexist idea that yes means no, and women enjoy being raped — hell, they might even love you afterwords. A dangerous idea, but I’m sure that Eastwood would be the first to say that 1) they probably were wrong to include that element in the film, 2) it’s historically accurate, so get off my back, and 3) it’s not like Lord Eastwood, God of the Film World actually agrees with that sort of nonsense. It’s fiction, just like everything else.

Its strongest points, like so many Westerns, is its strong sense of storytelling, and its the ability to satisfy certain Freudian longings, like the revolver. The phallic symbol of the gun, most prominently the revolver pistol, is a recurring theme that is the silent centerpiece of all Western literature, art, and cinema. Drifter satisfies the human love — an unconscious one, but I’ll be damned if it isn’t there — of violence. Specifically good, old-fashioned gunfights. Why do you think The Matrix (2000) was such a hit? Sure, it had all the sexy cyberpunk trimmings, anime tropes, and leathery goodness you could shake a stick at — in slow motion, in fact — but it was all that fun violence that made it a hit. And, just maybe, the philosophical underpinnings. But don’t you think those are a part of the Western genre’s appeal as well?

Red Dead Redemption

Red Dead Redemption

So why tell you all this? No one cares about Westerns anymore, right? Well, no, that’s not really accurate. In fact, the Western genre is alive and well. Case in point: the 2007 Christian Bale/Ben Foster/Russell Crowe remake of the classic film 3:10 to Yuma, the just-released-in-theaters Jonah Hex (2010), starring Josh Brolin, John Malkovich, and Megan Fox; and last, but not least, the Xbox 360/PS3 video game Red Dead Redemption (2010), the sequel to the original Xbox hit Red Dead Revolver from Rockstar Games’ San Diego division.

The game is a sure sign that video games are getting better all the time, in all aspects. While it lacks the sort of sophistication showcased by state-of-the-art games like Modern Warfare 2 or Splinter Cell: Conviction, it successfully uses the tried-and-true free-roam gameplay of the Grand Theft Auto series, namely GTA IV, from which this title gets it graphics engine and overall aesthetic.

The player takes control of gunslinger John Marsden, a man with a vendetta, a dark past, and a score to settle — and there’s always a score to be settled, isn’t there? In GTA and in Westerns? His wife and son, it is quickly learned, were killed as a result of some event in the player’s immediate past. Also, it is made known that John was once in a gang of criminals, with whom he now has a rather weighty beef. Revenge plot? Almost undoubtedly; I haven’t quite finished the game yet, and I’m not the type to spoil an ending.

Red Dead Redemption

In what is likely the absolute largest free-roam, fully rendered environment ever featured in a video game, players are able to plot destinations upon a detailed map of the region known as “New Austin,” and set about on a fairly loose quest that makes for a very interesting and entertaining storyline.

The usual Rockstar humor is there, but the writing in this particular title takes on a much more serious tone than, say, GTA: Vice City. The character is someone the player comes to care about, not some clown or mere digital puppet. This game has a story, and a grandiose, well-written one, at that. The amount of work that went into crafting the script alone is mind-boggling.

The world is one of beautiful scenery, rich characters, and exciting gameplay. The A.I. is both intelligent and difficult, and the controls are seamless. There is the occasional tiny glitch, such as the horse getting stuck in a grouping of rocks, but the gameplay physics couldn’t be more impressive. Riding a horse, aiming a rifle, and downing enemies sounds like a lot to juggle, but the game has been designed in such a way that it’s actually not that hard at all. In fact, it’s quite addicting.

Why is the genre so damn awesome, so endlessly appealing? Is it because I was raised in America? Is it because there’s some savage, subconscious appeal to the idea of lawlessness and so-called “social justice” amid a barren frontier civilization? I’d like to think its appeal runs deeper than mere saddles and bullets, but I can only speculate.

For me, it’s all about having a different flavor of myth, one rich, fresh, and relatable. An American Mythology. As art grows and regresses, Westerns always crop up in one place or another. I only hope that they’ll continue to evolve, as well.

Because art and literature are two of the only frontiers which shall forever remain eternal.

Writing Goals: 2010 and Beyond

2009

In 2009, I wrote 25,061 words of fiction.

25,061 words = 1 novelette, 1 novel chapter (abandoned work), 1 flash piece, 1 short story; 3 finished manuscripts.

That’s a good total, but it was mostly the result of only one piece I’m fairly satisfied with, and another which I’ve revised to death in an attempt to make it publishable. The flash piece was a school Creative Writing II assignment, which I’m not happy with, and the single-chapter novel beginning was trash — a mere exercise to recharge my fiction-writing batteries.

This stuff was a challenge to do for one reason: I’d been taking a break from writing. At 13, I wrote a 209-page manuscript in less than 2 months. From then on, I didn’t finish anything. Started two or three novels, abandoned them. Along the way, I created some characters, some worlds, some ideas that are still dancing about in my head — one such tale became my first Writers of the Future entry, for Quarter 2 of 2010. The results of that quarter have yet to be announced, but I have a hunch that I’ll be lucky to get an Honorable Mention. It was fun to write, and I love the damned thing, but it’s just not up to par with some of the stuff I’ve read in those anthologies. Why kid myself?

2010

On February 23, 2010, I made my first-ever manuscript submission for publication to Weird Tales, the short story I’d been working to death since, say, October ’09. It was, months later following a query, rejected.

Since then, I’ve been rejected a total of 19 times.

19 rejections in roughly a four-month period. I need to increase my output. If I can write a story a week, or even a story at least every two weeks — hell, occasionally two stories a week would be possible, but I’m sure the quality would suffer as a result.

Rejections make you want more, for editors to see your name more frequently. So you write more to compensate, and thereby increase your chances of success. If you can combat your fears of failure — irrational fears, born of myth and nay-sayers — then there’s no reason why a person can’t write like hell and eventually succeed. How much is a lot of writing, what is quality writing, and how easy success comes is both a matter of luck and subjectivity. There’s no way to really quantify it. Eventually, persistence prevails.

So far in 2010, I’ve written 30,573 words of fiction. That’s for half the year. These figures, admittedly, are slightly inaccurate due to the sole fact that the novelette listed as a 2009 piece was in fact finished in 2010, across November-January, little by little.

30,573 words = 5 short stories, 1 finished novelette, 1 abandoned longer work (probably will be eventually redrafted as a novella or novel, in the future); 6 finished manuscripts

The good news is this: by next week, my “Race Score” should be at 9; nine submissions, nine different manuscripts at nine different paying speculative fiction markets.

The bad news is this: I wasted a lot of time the last few months, as a result of the stress caused by school. College. Ugh…terrible.

My goal, then, shall be to have 40 manuscripts on the market by 2011. That could be somewhere around 200,000 words. That’s as much as two whole novels. Perhaps I shall even write a novel or two before I finish college, then; I’ve got two whole years left. Why the hell not? I’ve got nothing to lose, but everything to gain. If things go as well as they have been, school will go fine. My first semester, I ended up with something like a 3.6 GPA; the best I’ve had since, I’d say, eighth grade.

200,000 words? Can it be done? Hard to tell. Already I’ve written a fair amount, but the year’s half over. It’s going to require effort, discipline, and routine — writing must become habit. Not just ambition, the here-and-there dabbling of the unpublished amateur. I have to work toward success if I ever expect to achieve it.

If I’m going to limit myself to a goal of a measley 40 manuscripts — all for the sake of not killing myself once school starts up again — then I’m going to make sure I push myself in the direction of novella- and novel-length work at least at some point in the near future. I’m sitting on a lot of worldbuilding, a lot of ideas, but I need to hone my skills, practice the craft, and work towards mastery before I attempt the first serious novel project. It ain’t Jr. High no more, sadly. Henceforth, this is serious.

200,000 words for 2010. If it comes easily, maybe I’ll double it for 2011. Again — who knows?

I’ve decided that I’m going to set aside the How-to-Write books and obsessive online networking, et cetera, in favor of the two things that truly matter: reading and writing. My blog, therefore, is going to lean towards documenting 1) my writing progress, any successes, and how close I am to achieving my goals, and 2) writing book reviews, because I think that sort of thing is very helpful to those who may be in need of a good reading experience.

Book Review: Mainspring by Jay Lake

Mainspring by Jay Lake

I’m going to make an effort, for once, to avoid gushing. All that geeking out isn’t doing anyone any real good, and it’s making me feel as if I’m giving everyone too much credit for everything, all the time. That said, damn was this a good read.

I’d read a story or two by Jay Lake online prior to picking the first book in his “Clockwork” series, and even then I was astounded at the sheer beauty of his prose, his perfect brandishing of the English language. He wields characters and action like a sword and spear, carrying a mastery of description as a shield. A true warrior of the field.

The book follows the story of a Clockmaker’s Apprentice named Hether, in an alternative history in which Her Imperial Majesty of England — that’s Queen Victoria, yes — still holds dominion over the Americas and much of the “Northern Earth.” The planet is a literalization of many biblical ideas, often coming across as high-brow satire that made me smile innumerable times while reading the novel. To summarize the nature of the book’s strange setting, suffice it to say that the world is not unlike the one described in the Bible, centered around a hyperbolic representation of Colonial Britain, with magic and robots. Or, I should say, sorcery and brasswork automatons.

Were it not for the realism Lake pours over every sentence, every paragraph, the book would seem a silly, overwrought allegory. As it stands, the novel works quite to the contrary. A self-proclaimed Atheist, Lake instead seems to confront his faith, or lack thereof, head-on in this stellar steampunk/clockpunk debut from the John W. Campbell and Writers of the Future award-winner.

Hethor’s journey begins the second the book starts, from the very first sentence, and ends only at the book’s conclusion. The level of excitement, the sense of well-organized (or, rather, chaotic) adventure plotting, the mythic scale of it all — only a true professional, a near-master of the craft, could have pulled such a tale off. That said, there were times when the pacing seemed off — for example, there is almost and endless sustainment of suspense throughout the novel in regard’s to Hethor’s mission to God as incited by the Archangel Gabriel, and by the story’s end, I felt as if the final confrontation lacked a bit of satisfaction, and I was left — as a reader — longing for greater understanding of William of Ghent’s character. The balance of action in description in that scene, of course, made up for that minor disappointment, which was probably the only point in the book where I felt let down.

The book’s narrative voice is a writer’s delight, delicious, and carries the reading effortlessly. I don’t recall ever reading a 300-plus-page novel so fast. A very inspiring passion for language and storytelling. I look forward to finishing the Clockwork saga, as continued in the sequels Escapement and Pinion, and also will definitely seek out his other works as they are released.

Book Review: Crystal Rain by Tobias S. Buckell

Crystal Rain by Tobias S. Buckell

Several reasons led me to pick up this book, the debut novel from Tobias S. Buckell. First of all, the guy won Writers of the Future a few years back, so that drew me in to begin with. I had read the beginning of his Halo tie-in Halo: The Cole Protocol, which I picked up at Wal-Mart; it seemed like the American thing to do at the time, but unfortunately I never finished it. I rarely manage to drive myself to read an entire media tie-in novel. Few guys can really pull them off. In retrospect, I should’ve finished it, because I know as a Halo fan I’d enjoy it — plus, Buckell’s a damn solid writer. After reading some of his short fiction online, such as “Her,” “The Fish Merchant,” and more recently, “A Jar of Goodwill,” I decided that his writing style was something fresh, enjoyable, and overall comprised of all the elements that make for good fiction — and good science fiction — a sense of wonder, imagination, adventure, grand scale, and ideas both new and revamped.

Crystal Rain kicks off a saga of truly epic scale. Based on what little I know about the second and third installments of what Buckell calls the “Xenowealth” series, Ragamuffin and Sly Mongoose, the purpose of this first book seems to be to skillfully and gently draw the reader into a familiar, very human world of recognizable sociopolitical groups and religions that mirror the world of the author’s Caribbean upbringing. Presumably, the scope of the story is intended to ease the reader into the rich, complex universe Buckell’s created, which it does with near-perfect pacing and masterful execution. The reader very quickly gets a sense that, steampunk tropes aside, this is no ordinary tale of islanders and sailors. This is a story of another world, settled by ancestors of the Caribbean cultures of Earth.

The question of how humanity got to Nanagada comes in small doses, hinting at the presence of strange aliens, historically significant legends of the “old-fathers,” and technology far beyond the comprehension of the beings that populate the surprisingly primitive colony world. Isolation has buried the secrets of humanity, and the mysterious beings — or “gods,” to the Azteca — that caused that cutting off of Nanagada from Earth and her colonies have become prophets, treasured beings that seem to have penetrated the various human cultures.

The story is told mostly from the viewpoint of heroic protagonist John deBrun, who is said to have washed up on the shores of Brungston years ago, and who has no memory whatsoever of the events prior to that. He has a wife and son, both of whom are written as important motivators for the character.

It is his son, Jerome, however that seems to be critical to the story. I sensed, as I read, a deeply personal connection between the author and this character. As the plot unfolded, however, I felt that Jerome might have played more of pivotal role in the resolving of the book’s many conflicts, as Buckell has made him the viewpoint character in a number of the book’s many chapters. Alas, by the book’s end Jerome is merely awaiting the return of his father — which does make for a rather touching final chapter.

The enigmatic Pepper, a character first introduced in Buckell’s short story “The Fish Merchant,” which effectively serves as a prelude to the story that unfolds in this novel, is an important viewpoint character that serves as John’s connection to the past he can’t remember. Seemingly invincible, it is clear from the beginning that he is no ordinary Nanagadan. He has a long, complicated past, and serves to allow the reader to see glimpse many truths before the protagonist, John, does.

Oaxyctl, pronounced O-ash-k-tul, is a key character from whom the reader is given the enemy’s point of view. He is a spy of the Azteca who manages to infiltrate the “mongoose-men,” Nanagada’s peacekeeping force of veritable badasses. He allows for a bit of sympathy for the Azteca, a group who could easily be dismissed (this sounds familiar, America) as extremist, savage jihadists, but whom we could come to understand a bit more deeply. Oaxyctl constantly questions his own faith, resolve, and motivations; he knows he needs to torture and probably eventually kill John to get what he needs to fulfill his mission to the gods, but he has come to respect the man.

Forward-thinking feminist critics (no dirty word, there, my friends — this is the 21st century; let’s reason accordingly) will find that Crystal Rain does a fantastic job of presenting women as they truly are in the real world — occasionally set aback by society and male-dominated politics, but also quite capable of ascending to intellectual and political power. In fact, the Prime Minister of the Nanagada’s Capitol City is a woman, another viewpoint character named Dihana, whose eyes give the reader a look at the sociopolitical mechanisms at work on this well-conceived, believable world. Dihana is a wonderful character who shows us that Buckell is a mature, educated, and socially experienced writer.

Tobias S. Buckell writes with the voice of someone who began as a voracious reader but who struggled to develop his own writing in his youth — his style shows this ideal confluence of formative factors through a marvelous sense of pace, sparceness of needless words, and poetic description. Every word, every letter serves its purpose; each and every paragraph virtually paints a picture with the gritty, lively verb choices Buckell makes, and the figurative language throughout is used both tastefully and sparingly; the whole damn book is a delight to read, from a writer’s perspective, because a writer can appreciate the fact that Buckell has spent years doing his homework. The diction, the balance of description and narrative exposition, and the sheer quality of the prose make for a tasteful read throughout.

The book has its flaws, as any first outting almost certainly does, but they are minute in every instance. A reader hoping for excitement, thought provocation, and imaginative world-building will be thoroughly satisfied with this introduction to what looks to be a grand and fairly ground-breaking saga by Buckell. If you wanted proof that there is still great, fresh science fiction — what I would go so far as to call a hybrid of steampunk and space opera – being written, and by virtually brand-new novelists, then Crystal Rain and its successors should be sufficient.

Learning the Craft

Learning the Craft

Learning the craft of writing is a lifelong endeavor, filled with hard work, frustration, and the occasional perplexity that comes with mastering any art or skill. It begins with the fabled moment of devotion — when a young reader realizes, quite plainly, that s/he would like to write. This most often comes at some great revelation, following either a specific incident or the interplay of various circumstances — I imagine for many that would involve being told by others that one has “talent” as a writer. Recently, a professor of mine informed me that I was “probably the best writer I’ve ever had in one of my classes, in all my years of teaching.” Which doesn’t bode well for the majority of young people turning in essays comprised of the written word; in fact, I put almost zero effort into the papers I did for that class.

Which means that things like the mythic “talent” and how developed one’s writing skills are is largely dependent on the scope by which that skill is measured. In a class of thirty, even multiplied by, say, 3-5 “sections,” over 30 years, only forms a sample group of 3,600 students, give or take. Meaning that, as much as I’d like to value such an opinion as that professor’s, it really doesn’t mean anything in the context of the worldwide publishing industry. It’s likely that every single fiction author published at this very moment, across the globe, has heard the same thing from someone at one point in their lives.

Therefore, I would argue that in order to measure your own skill level as a writer, you had better be comparing yourself on the basis of 1) how well you communicate your ideas, 2) what merit outside of your own damnable ego your writing has generated throughout the course of your career, and 3) what editors and readers tell you about it. Readers, sadly, does not necessarily  include your American History professor. Or your girlfriend. Twilight, despite what the teen girls will tell you, does not constitute the apex of quality fiction and therefore, if that’s all your girlfriend has read in the past year or so, then she isn’t a proper critic in regards to your grasp of writing.

1. Why write?

Learning the craft of writing for me began as a challenge to myself, a life-spanning challenge, to one day have my name grace the same shelves that held names that as a young child I saw and came to understand held weight in the fiction world — names like King, Rowling, Grisham, and Cussler. Each and every time I saw a movie like Star Wars, or Minority Report, or Raiders of the Lost Ark, I understood that these stories were by no means monumental in and of themselves, but yet they held a weight generated by some unperceived bond. That bond, of course, was a writer’s or artist’s ability to capture and hold the attention of his/her audience.

Like many young readers, during my first wanderings into the bookstore — fond memories I share with my father, who actually prefers non-fiction — I was immediately drawn in by the sheer gravity of King’s name, the way his massive books were presented. Oftentimes they bore merely a simple, 1- to 2-word title and a very simple, sublime image on their cover. Simplicity drew me in. A deeper understanding of the mysticism housed within each and every early book I read. Like most young readers, I was carried into the stories, transported to a realm far beyond this world, without ever consciously being aware of the syntax or style of the words on the page.

Now, few college professors would readily gush to you regarding the eloquence or beauty of King’s prose, but a great many of them would readily admit that they’ve read of a few of his works. Most would even agree that The Stand is nothing short of a masterpiece. The reason for this, I suspect, is that Mr. King crafted a story that was larger than himself, and somehow managed to effectively transcribe it onto the page using the written word. Without sacrificing story, the heart of all fiction — and possibly humanity, if you care to know my opinion — for the sake of style.

What about style? Style is the writer’s choice of diction, or the level of wordiness, leaped versus leapt, et cetera, and also the writer’s use of syntax, or the basic mechanics of the writing. By combining words — diction, if you don’t mind the word — in a particular order, a successful writer can achieve a complete thought, or statement, to create meaning. Pretty frickin incredible if you ask me, but it doesn’t come as easily as it sounds. You’ve got to practice to get good at it — hence the term craft.

2. The Components of Writing

When I decided at age 10, 11 maybe, that I wanted to write fiction, I worked on the basis of three pretty important components: instinct, which is an arguable virtue but can account for many human acts done without logical reasoning beforehand — that is, if you act without having to think, you are acting on instinct; prior knowledge, or the little bit of cumulative experience you have with the craft based on a person’s own previous reading, writing, and learning (the three are virtually entwined; you can have none of the three without the other two); and last, but most importantly, imagination. I grew up in an environment that fostered and encouraged the act of playing as a child, and that valued activities like drawing, role-playing, and so forth.

When these three components fail to lead to the writing of a masterpiece, many budding writers give up — fail, and rightfully so, for they have done no work to achieve the level of success they seek. Practice is a key component of any craft, and with writing there is no difference — as with all crafts, you must practice continually if you wish for your skills to grow instead of decline.

If discipline and practice (essentially together, as one basic idea — effective thinking and writing is all about the logical and deliberate association of related ideas with one another) are the fourth component of learning the craft of writing, then the fifth component of writing is developing a critical mind, which is used to carefully cultivate and develop stories from the raw ideas that generate them.

There is little good to be gained by “writing critically,” however it is possible to develop a story’s basic outline prior to ever writing a single word of a story; by having a developed idea or framework of the story you wish to write, your creative act can be done under less stress and the ever-destructive mechanism of self-doubt that is often present in our minds as we write and create.

Instead, a good storyteller should take note of the world around him/her, and likewise take note of the various parts which make a given story interesting or even outstanding. While certain aspects of everyday life are meaningless or seem boring, others might be profound and make great stories. Similarly, some stories might do nothing whatsoever to stimulate a given reader — other stories might thrill that reader like no story has ever done before. When that happens, the reader soars with wonder — but once it’s time to come back down to Earth, the critical mind a writer has developed should be able to pinpoint the various reasons why a story interested him/her.

3. Learning the Craft by Reading

In addition to reading a story for the communicated element, the story, a writer should pick up a given writer’s distinguishing flavor by paying attention to diction, syntax, and narrative scope, strategies, et cetera.

If all I ever read was Stephen King’s work (well, sure, that wouldn’t be too bad at all), I would have a very narrow view of narrative strategy. In fact, most would consider my work incredibly verbose, bulky, full of useless exposition and narrative summary. King, on the other hand, pulls off what many consider to be a handful of “no-nos” in his writing because, quite simply, he’s proven his worth to the fiction-reading and -writing world.

On the other hand, if all I ever read was Tobias S. Buckell, people would question whether I was qualified to write about such distinctive and diverse cultures despite my Midwestern upbringing. My writing would lack WASPs, which is good for diversity’s sake, but my characters would all be complete fabrications — they would not feel like real people, which characters are supposed to, but would come across as pretentious. Similarly, if all I ever read was Chuck Palahniuk, then I would be shunned for my peculiar sparseness and lack of quotation marks, et cetera.

While some imitation is inevitable, you should select characteristics of other authors’ works that suit your own individual “inner voice,” or style, serving to tell only your own story, rather than retell the works of others. Imitation is usually easy to spot, and I imagine for editors very easy to reject.

4. Books On Writing

Stephen King’s On Writing helped me to come to understand the writer whom I care most about, the guy I probably owe it all to, despite the vast differences between our styles and subject matter. To forge your own path, it’s helpful to know how others got there, and I’ll be damned if King hasn’t “gotten there.” He blows a lot of long-standing myths about the creative process out of the water, and does a lot to help the reader understand why he does what he does. His works beg for thorough psychoanalytical criticism, but pedantic critics probably don’t feel his works are worthy of such understanding. The man knows his stuff; the book probably changed my life in a multitude of ways. For one, it got me to start taking writing seriously and to begin submitting my works for publication. Thanks, Steve.

Orson Scott Card’s How to Write Science Fiction & Fantasy and Character & Viewpoint have recently done wonders for my understanding of the art of storytelling. Characters are what matter to readers, and so therefore a beginning writer often neglects the very soul of his/her story by ignoring character development in favor of artificial critical constructs like “plot” and “setting.” Like Stephen King says in On Writing, stories can be no more than a handful of characters in a situation. If you want realism, throw plot out altogether. Card’s more of a traditionalist. With science fiction, I’m starting to feel that’s fairly necessary; unless you plan to revise a work for years, you are best off doing the homework ahead of time — the drafting process is made a lot more enjoyable that way. Writing should be fun, after all.

Self-Editing for Fiction Writers (Ed. Renni Browne and Dave King) discusses a lot of various methods of time-saving and polishing that will turn a decent manuscript into a great one, given a writer is wise enough to judge the needs of his work. Definitely a must-read for upcoming writers who have a few manuscripts in circulation that are getting personal rejections, or that workshops are saying have a few minor point-of-view problems, narrative problems, lack of character development/motivation, et cetera.

The Elements of Style (Strunk & White) is a handy guidebook for one particular “school” of writing — thankfully, that “school” is the presently dominant one. Clear, concise, to-the-point writing is the montra of this book. It’s a quick read, and the lessons it imparts are everlasting. If your prose is long and full of needless words, this book may be a necessary remedy.